Real time graphics research in vvvv/ HLSL. In vector calculus, the curl is a vector operator that describes the infinitesimal rotation of a vector field in three-dimensional Euclidean space. At every point in the field, the curl of that point is represented by a vector. The attributes of this vector (length and direction) characterize the rotation at that point.
So math part over, if you’re still reading this is really fun stuff to visualize, resulting in fluid like forms arising in endless and hypnotic variations.
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