Real time graphics research in vvvv/ HLSL. In vector calculus, the curl is a vector operator that describes the infinitesimal rotation of a vector field in three-dimensional Euclidean space. At every point in the field, the curl of that point is represented by a vector. The attributes of this vector (length and direction) characterize the rotation at that point.
So math part over, if you’re still reading this is really fun stuff to visualize, resulting in fluid like forms arising in endless and hypnotic variations.
Click below to see the full gallery.
We developed a very fast and flexible projection mapping system which we were asked to present at Pecha Kucha Brisbane. This was part of that demonstration, however the same setup can very rapidly map out all sorts of shapes.
We’ve since moved on to 3D, but this still gets used quite a bit too due to it’s flexibility.
Programming: Kyle McLean
Editing: Eva Luenig
Camera work: Pancho Colladetti
Music: Antony Raijekov (CC BY) tony.cult.bg/
This is a collaboration with my good friend Jay Latour from France. This is really only the start of our investigations with combining object manipulations and projections, we were pleasantly surprised with the results though!
Object Manipulation: Jay Latour
Programing & Music: Kyle McLean
Software: VVVV, Ableton, Reason
Project proudly supported by Visible Ink