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Project Showcase

On 22, Apr 2019 | In | By Kyle

We Live in an Ocean of Air

We Live in an Ocean of Air is a multi-sensory immersive installation illuminating the fundamental connection between animal and plant. Step through the canvas and share a breath with the giants of the plant kingdom.

This multi user VR experience premiered at Saatchi gallery London Dec 7th – 5th May 2019.

‘We Live in an Ocean of Air’ has been created by London based immersive art collective Marshmallow Laser Feast in collaboration with Natan Sinigaglia and Mileece I’Anson.

Everyone is happy were tasked with developing a VR enabled avatar system that would allow guests to see each other, themselves and their relationship with the environment.  As well as following design and art direction this had to integrate a very special blend of sensing technologies including body tracking, heart rate monitors, and breath sensors.

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Engram : Data Sculpture for Melting Memories

From February 7 through March 17, 2018, Pilevneli Gallery presented Refik Anadol’s latest project on the materiality of remembering. Melting Memories offered new insights into the representational possibilities emerging from the intersection of advanced technology and contemporary art. By showcasing several interdisciplinary projects that translate the elusive process of memory retrieval into data collections, the exhibition immersed visitors in Anadol’s creative vision of “recollection.”

We wrote custom software transposing EEG data in to procedural noise forms- a really engaging challenge, both technically and conceptually.

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TripTech

Made in vvvv & HLSL, this program runs in full HD at 120fps on a GTX 1080 graphics card.

This capture was featured as a short film at the 2017 Prix Ars Electronica in Linz, Austria.  Music & Coding by Kyle McLean.

On 15, Feb 2016 | No Comments | In | By Kyle

Realtime AV direct to 360 VR video.

This is actually pretty cool- try this on your phone if you can! You should be able to control the camera angle just by pointing your phone anywhere. If you have a sec check it out & let me know if it works, and if not what your phone/os is. Realtime AV (vvvv + vvvv4Live + Ableton) straight to 360 video.#vvvv #dx11 #vvvv4Live #instancenoodles #live #realtime

Native Facebook version:

This is actually pretty cool- try this on your phone if you can! You should be able to control the camera angle just by pointing your phone anywhere. If you have a sec check it out & let me know if it works, and if not what your phone/os is. Realtime AV (vvvv + vvvv4Live + Ableton) straight to 360 video.#vvvv #dx11 #vvvv4Live #instancenoodles #live #realtime

Posted by Kyle McLean on Friday, 27 November 2015

On 23, Nov 2014 | In | By Kyle

Art Aquarium

Art Aquarium is an interactive experience to help inspire and educate children about the importance of sustainable seas.

Through creativity and technology, guests at SEA LIFE Sydney & Melbourne Aquariums have the opportunity to draw their own undersea creature and add their unique artwork to a digital underwater world filled with colorful and vibrant aquatic animals.

 

 

On 12, Jul 2014 | In | By Kyle

The Edge Digital Culture Center- Projection Mapping

We were asked to provide some projection mapping for the opening night of The Edge, SLQ’s new digital culture centre in Brisbane, Australia. We used the late Anthony Pryor’s sculpture, Approaching Equilibrium, as a canvas.
Who says you need a white screen? Black steel will do just fine.

Programming & Music: Kyle McLean
Editing: Eva Luenig
Camera work: Pancho Colladetti

On 23, Jan 2014 | In | By Kyle

Virtual Reality DJ Experience

We were asked to create a pop up experience for BIGSOUND 2013’s Music + Design exhibition.  We took advantage of this blank slate creative project to produce our first VR experience, a virtual reality DJ setup using an Oculus Rift development kit and a real world Midi controller piped in to VR land via webcam.  Was a really interesting experience to develop for VR and I think it’s safe to say we are hooked.  The video includes some user commentary, as VR is a bit hard to ‘get’ from a web video.

Software used was Live, Max for Live & VVVV

VR programming, content & editing: Kyle McLean

Exhibition Curator: Romy Willing

Camera: Stewart Tyrel