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Instance Noodles Toolkit

On 08, Dec 2016 | No Comments | In | By Kyle

Instance Noodles Toolkit

Wait what?

Instance Noodles is our publicly released free vvvv library to quickly prototype visual applications that run on the ferocious power of modern graphics cards.  It enables a hyper fast visual workflow for what’s known as GPGPU programming as well as modules that create and manipulate 3D geometry. In a nutshell GPGPU allows us to use the graphics card beyond it’s traditional role of drawing things to compute quite a few general algorithmic feats, and accomplish data wrangling that in many cases is orders of magnitude faster then traditional CPU based programming, particularly when dealing with massive arrays.

Who uses it?

After starting out as a research project, we now use it ourselves for most projects in-house (see most recently The Art Of Intelligence).  It’s also been spotted in the wild being used by a pretty cool range of realtime graphics practitioners all over the world.  Here’s some of our favorite to date:

Impressive Party visuals in Ibiza

Fulldome Shows in Montreal

Virtual Reality Touring Shows in Belgium/France/Germany/Czech Republic

Art Installations in Bratislava

Branding in Madrid

Crazy Code Art in London

+ at least two Masters Thesis that we know of

IMMERSIO

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Impressive Party visuals

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Fulldome Shows

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Siemens- Art of Intelligence Siemens- Art of Intelligence

On 08, Dec 2016 | No Comments | In | By Kyle

Siemens- Art of Intelligence

Data consists of valuable information that enhances people’s lives and it has so many stories to tell.  Refik Anadol was commissioned by Europe’s largest engineering company, Siemens, to create a data-driven public art installation.

You can see some great examples of data sculpture in his other works, and we were very happy to help in this delivery.  Our brief:  create specialist software to enable large amounts of actual mobility data to be translated into a stunning, tangible piece of art that we can all enjoy.

We really enjoyed to collaborate with his studio and delivered a result that was very well received by both client and audiences.

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On 15, Feb 2016 | No Comments | In | By Kyle

Realtime AV direct to 360 VR video.

This is actually pretty cool- try this on your phone if you can! You should be able to control the camera angle just by pointing your phone anywhere. If you have a sec check it out & let me know if it works, and if not what your phone/os is. Realtime AV (vvvv + vvvv4Live + Ableton) straight to 360 video.#vvvv #dx11 #vvvv4Live #instancenoodles #live #realtime

Native Facebook version:

This is actually pretty cool- try this on your phone if you can! You should be able to control the camera angle just by pointing your phone anywhere. If you have a sec check it out & let me know if it works, and if not what your phone/os is. Realtime AV (vvvv + vvvv4Live + Ableton) straight to 360 video.#vvvv #dx11 #vvvv4Live #instancenoodles #live #realtime

Posted by Kyle McLean on Friday, 27 November 2015

On 01, Jul 2015 | In | By Kyle

Kinect2 Weissenborn Guitar Performance

Live capture of a performance using Kinect2 and a Weissenborn guitar.  The event theme was Prayerformance.

All music, visuals & coding by Kyle McLean.

Curl Noise Curl Noise

On 24, May 2015 | In | By Kyle

Curl Noise

We’ve created a number of realtime compositions designed to be an accompaniment to audio of various styles.  This one involves some very interesting mathematics known as ‘curl noise’, resulting in fluid like forms arising in endless and hypnotic variations.

Little Planets Little Planets

On 24, May 2014 | In | By Kyle

Little Planets

We developed custom software for creating ‘little planet’ images, or stereographic projections as they are technically named.

Kinect 2 Research Kinect 2 Research Kinect 2 Research Kinect 2 Research Kinect 2 Research Kinect 2 Research

On 24, Nov 2013 | In | By Kyle

Kinect 2 Research

Having been selected for Microsoft’s Kinect for Windows Developer Preview Program, we got to enjoy early access to a Kinect 2 sensor.  Here are some real time interactive renderings.